Thanks to my good fellow malaysian flat mates buddy, i have got a copy of COD5 in my newly brought laptop. muahahahahahah~
ok, i will review it.
the first impression that came into mind is that this one is very different from its cousin (ie, COD, COD2, COD4). the simplest explanation might be that it is developed by another company. Treyach, i suppose?
the box art is very cool. It have an intense atmosphere screaming f*cking-grimdark-intense killing and suffering in a subconcious way. To compare its boxart to other grimdark title like DOW, others seemed to be like trying hard to look brutal. Get what i mean? Usually, the intensity lies in its subtle use of psychology.
ok, into gameplay. There is no easy way to say this so i will just go straight to the point. It is the best ever.
I have been a constant fan of COD for a long time. Right from the start with Infinity Ward's COD. The previous titles just seems to lack realism in their gameplay. You are always the great invincible hero going through the campaign and you can sorta predict it right from the start~ I like their story though but realism is lacking.
now, COD5 opens with a great storyboard artwork, grunge type of mission briefing with simple animation that both explain logical sense as well as telling a story. I really like the sliding and moving panels and clips (i think i will reference it in my presentation projects in the future).
The campaign is brutal and realistic, the opening american campaign with the jap about to slit your throat is ace. It brings the dark grim danger of war into the game. And as well as your first encounter with the banzai japs, you won't forget that. i have lost count of how many time i screw up and got stab by them before i calibrated myself into pressing the v key, which counter stabs them. Brutal realism, brothers. The storyline is also full of suprises and right now i am going to spoil it all, yeah, your 2 sergeants got kill in the end. muahahaahah.
for the russian campaign, whoa. that is grim dark intense. i really like the mission where i can snipe general amsel with a scoped PTRS anti tank rifle, ha, and the sniper duel as well. As the campaign goes on, there are lots of great mission, all executed creatively, like the metro subway fight as well as the storming of reichstag. Shit. there is one objective halfway through the game where you have to actually execute surrendering germans. at that point, i really feels a moral decision that i rarely register when playing games. Can you seriously not kill them in that mission? (i stab them, though) And at the finale of the game, where you plant the soviet banner on top of reichstag, you got shot by a diehard german (great scripted event). First time through, i feel stunned~ literally. The game fades and your screen goes red, with you dropping to the cold concrete, flag flying out of your hands. To think that you come so far... killing so many nazis, and actually failing that game... outrageous~! But yeah, you actually survived and plant the flag, yup, it's a spoiler.
seriously, the gaming scene have been waiting for rare games such as this. Game that actually is overtly dramatic and intense but with lots of realism inside. Because war is grim, brutal and definitely non-romantic. You will feel hollow inside out once you completed the game and that is good. My only complain is that it is kinda short and more mission could be squeeze in, like uhm.. Guadalcanal, Iwo Jima, Tokyo bombing, Psykov, Warsaw and more.
if you haven't buy this game yet, it would be a good time you do. And if you are smart as me, you will borrow it from your friend. and if you are smart and thinking realistically, you will download it for free. muahahahahahaha
my respect to the developers and all.
PS: oh yeah, anyone know how to increase the game speed in red alert 3? the game is f*cking slow, man.
- Mood:
Stupefied - Listening to: Library silence (i like it)
- Reading: HTBAAM
- Watching: Awesome uni chicks
- Playing: COD 5 (veteran now)
- Eating: pasta
- Drinking: Caffeine