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Kasr-scape

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kasr mannerheim, south continent, cadia

40k architecture, more like 40k-scape

cadian kasr concept.

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standard cadian construction, composite plas-crete & stone material. Row upon row of horizontal pylons set deep into the ground, 700m in height, reinforced by adamantium pilings. each pylon is an independent defensive bulwark, unconnected to any adjacent structure except ground access to maximize security and prevent compromise of chain-capture. each pylon is its own fortress, having independent defense commandant, power, water and vox, when grouped together they provide a overlapping killing field for the defenders stretching lands 100 km in radius. armed with earthshakers, plasma trench, automated cannons and infantry battlements and tank reserve, any invading army have to pass through the kasr if they wish to advance any further into the cadian heartlands. Housing billions of armed citizens, the kasr is both fortress and home. Within each core of the pylons housed hibitation chambers, connected to deep underground food storage and hydroponic farmyards aimed to function during extensive siege. cadian society are housed into different quarters, with a short rotation allowed every month. i.e: kasrkin quarter, soldier quarter, whiteshield quarter, artisan quarter, guest quarter, armourer quarter, offiecer quarter, etc.
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Comments6
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3FF3CT's avatar
I love the texture in this, its really gtriity and contrasts really well with your lovely smooth lines.

That and it's to do with 40k. I like that too :)