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©2008-2009 ~jeenhoong
:iconjeenhoong:

Artist's Comments

Another illustration bound for the "codex" that i am currently developing. It is about my new death world regiment called the False Hope Phantoms.

the most decisive victory a Phantom regiment had ever achieved so far is the total annihilation of a Tau Hunter cadre led by a commander Windspear on the feral jungles of Gad's World, eastern fringe by the False Hope Phantom II.

this shows a cunning ambush done by one of a Phantom platoon in some hellhole choke point inside the continent spanning jungles of Gad's World. A Tau squad walked into a meat grinder and none of them could see another sunrise.

die, xeno filth, die! It is mankind that will rule the galaxy!

PS: ok, guys. the Tau who is dead at the forefront... the one who lies dead slump on the stones and all with his right arm over the rocks... if you notice.. there is 4 Tau alphabets on his right shoulder pad. There is a hidden meaning to it. :P check out the Tau codex... and thumbs up for whoever that finds out the meaning ^^

Comments


love 0 0 joy 2 2 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:icontyrannos:
Exelent work lad. +fav.

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Bind,Torture and kill.
:iconjeenhoong:
thank you! ^^

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some artists are assholes because they are self concious of their skill in art; and they don't need YOUR validation to massage their ego
:iconkombat-unit:
Would you allow a bit of crit?
Okay. You see, the planes of your work are equally detailed, so there's little to know perspective in this piece despite the fact that the figures are formally placed right. E.g., there's no focus in it. Because of it, the pic looks kinda messed up - the eye searches a focal pioint on it, but doesn't find one.

For the future - try detailing the foreground and the background differently, depending on what is the focus of the picture. The shading and crosshatching can help too - for example, try giving the foreground figures more bold shades or stronger outlines. If you put such a big amount of details into rendering the figures, don't render the grass in the same manner, because it's getting hard to separate one from another))
I see that you tried to do something like that from the near right tau, who's legs aren't detailed but shaded with a gradient - that's very good, work in that direction.

Overall, a good pic)) Nice to see Tau getting busted))

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visit my CA.org sketchbook here ---> [link]
:iconjeenhoong:
yup, that is great comment^^ basically, i found out that my weakest side now is doing the background. Yea, perhaps detail is not the answer eh? heheh will improve more in the future. Yea, i think the problem with me is like trying to do a photograph.. with detail and stuff but actually what i need is just a normal sketch.

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some artists are assholes because they are self concious of their skill in art; and they don't need YOUR validation to massage their ego
:iconstraightsilver:
As a Tau player I should be against this but I guess all is fair in love and war and how can you argue with the coolness of this sketch. Nicely done my friend.
:iconjeenhoong:
hahha... looks like i should be careful around drawing Tau death and massacre.

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some artists are assholes because they are self concious of their skill in art; and they don't need YOUR validation to massage their ego
:iconmarbichora:
Beautiful work. And i'm not being biased because I hate the tau.... Very nicely done, and I am very jealous of your talent.

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Favorite game! Arson!
*sound of explosion in backround* TOP SCORE!
:iconnekosmash:
I love those hats that the phantoms wear. I want one!

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Death is only the beginning
:iconjeenhoong:
you can make it by cutting off the edges of a cow boy hat and throwing it into a acid wash, adding the effect.

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some artists are assholes because they are self concious of their skill in art; and they don't need YOUR validation to massage their ego
:iconjeenhoong:
woh.... that is dangerous. heheh ^^ thanks

--
some artists are assholes because they are self concious of their skill in art; and they don't need YOUR validation to massage their ego

Details

March 29, 2008
1.1 MB
287 KB
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